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We are most human when we play freely, imaginatively, pointlessly. Gamification risks atrophying that most precious capacity- by Justin NeumanRead on Aeon
Résumé
Play vs. competition
The article distinguishes between two types of play.
Agôn (from Greek, meaning conflict or struggle) refers to competitive play with clear rules, objectives, and scoring systems, such as traditional board games or sports.
In contrast, paidia (a term coined by French sociologist Roger Caillois in 1958) describes free, spontaneous, and unstructured play without winners, scores, or optimization.
The author illustrates this with an example of children repurposing the board game Settlers of Catan to create their own imaginary world, ignoring the game's original rules.
While agôn is common in adult life, paidia is often absent, especially in digital spaces where leisure is gamified with leaderboards and metrics.
The author argues that modern life prioritizes agôn, even in leisure, at the expense of paidia.
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